DFS Projections
CFB DFS Projections — Main Slate
Projected points, floor, ceiling, ownership, and value for all 16 players across 3 games. Tune them further and build lineups in the optimizer.
Player Projections Free
Updated for 2026-06-14 · click any column to sort
| Player | Opp | Pos | Salary | Proj | Floor | Ceil | Own% | Value |
|---|---|---|---|---|---|---|---|---|
J.J. McCarthy MICH · QB | @OSU | QB | $8,653 | 52.2 | 29.8 | 77.8 | 18.8% | 6.03x |
Jalen Milroe ALA · QB | @UGA | QB | $10,644 | 47.2 | 29.3 | 65.1 | 35.0% | 4.43x |
Xavier Worthy TEX · WR | @ORE | WR | $9,897 | 46.4 | 32.5 | 69.6 | 21.3% | 4.69x |
Trevor Etienne UGA · RB | @ALA | RB | $8,389 | 38.8 | 21.7 | 53.2 | 19.1% | 4.63x |
Isaiah Bond ALA · WR | @UGA | WR | $8,664 | 33.9 | 23.1 | 50.2 | 11.7% | 3.91x |
Brock Bowers UGA · WR | @ALA | WR | $4,146 | 24.7 | 17.3 | 42.5 | 35.0% | 5.96x |
Emeka Egbuka OSU · WR | @MICH | WR | $6,049 | 22.1 | 11.5 | 31.8 | 38.7% | 3.65x |
Jase McClellan ALA · RB | @UGA | RB | $5,208 | 20.8 | 11.0 | 32.2 | 22.9% | 3.99x |
Roman Wilson MICH · WR | @OSU | WR | $4,579 | 20.1 | 13.9 | 30.6 | 21.2% | 4.39x |
Bo Nix ORE · QB | @TEX | QB | $4,221 | 18.2 | 10.2 | 28.9 | 4.6% | 4.31x |
Carson Beck UGA · QB | @ALA | QB | $6,608 | 18.0 | 9.4 | 25.2 | 20.7% | 2.72x |
Will Howard OSU · QB | @MICH | QB | $4,442 | 16.4 | 10.5 | 28.0 | 15.2% | 3.69x |
Quinn Ewers TEX · QB | @ORE | QB | $3,820 | 15.4 | 8.5 | 22.5 | 29.9% | 4.03x |
Blake Corum MICH · RB | @OSU | RB | $3,403 | 13.0 | 7.7 | 17.9 | 38.1% | 3.82x |
Jonathon Brooks TEX · RB | @ORE | RB | $3,290 | 12.6 | 7.7 | 21.7 | 32.8% | 3.83x |
TreVeyon Henderson OSU · RB | @MICH | RB | $3,093 | 9.8 | 5.4 | 15.7 | 36.9% | 3.17x |
These CFB DFS projections blend play-by-play models, Vegas lines, and ownership into a single projected-points number for every player on the slate, with a floor and ceiling so you can separate safe cash-game plays from high-variance tournament upside. Value is projected points per $1,000 of salary — the quickest read on which players return their cost.
Projections are a starting point, not a lineup. In the optimizer, override any number, apply momentum to a team, and generate up to 150 lineups that respect your locks, exposures, and stacks.